3 Light and 1 Dark extra themes (2 light and 2 dark themes on master) with enough variability and choice. Qt: Add themes Ranging from ColorBlind themes to flashy to pastel. Fixes sky getting messed up in the Jak 3 menu when the hash cache is 19:52:52
GS/TextureCache: Fix target not getting invalidated in some cases This would happen when there was a source from local memory with the same pointer as the target. GS: Add option to disable status indicators Fast forward/pause icons. d3d11 doesn't support DATE_BARRIER, it's better to let the Date one cases handle it as it will be more accurate. GS-hw: Don't trigger no overlap check for DATE_BARRIER on d3d11. I didn't change the code just the visual presentation to the users. Blending = A bit blurry but the most consistent and has no bouncing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
#Pcsx2 download for windows 7 Patch
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode.
PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
GS: upscale regardless of PCRTC enabling. GS: Support BC1/BC2/BC3/BC7 compressed texture formatsĬommon/FileSystem: Add EnsureDirectoryExists() GS: Add texture dumping and replacement system GH-workflows: Remove os mentions for auto pad db update.